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行业客户
     

附:中国大陆地区近期客户名单

苏州大学(8Eagle镜头)- 自动化,机器人,模式识别
北京体育大学(8Raptor4镜头)-运动分析,运动生物力学,体育科研,教学
广州市妇女儿童医院(10Eagle4镜头 )-步态分析、医用生物力学
福建省中医药大学(8Eagle4镜头)-步态分析、医用生物力学
江苏省人民医院(6Eagle镜头 )-步态分析、医用生物力学
广西体育科学研究所(8Eagel镜头)-运动生物力学,体育科研
中科院深圳先进技术研究院(6Eagle)- 步态分析,神经康复工程
中科院合肥智能机械研究所(6Hawk)- 模式识别,空间定位,智能机器人
天津理工大学(12Eagle236镜头)- 工业设计与分析,模式识别
北京工业大学(10Eagle236镜头)- 工业设计与分析,模式识别,机器人
上海中医药大学附属岳阳中西医结合医院(4Eagle+2Eagle4镜头 )-步态分析
第三军医大学(8Eagle镜头)-步态分析,军事科学研究
广州体育学院(8Eagle镜头)-运动分析,运动生物力学
上海体育科学研究所(8Hawk镜头)-运动分析,运动生物力学
清华大学(SIMM交互式骨骼肌肉建模软件)-康复机器人,人体建模研究
浙江大学(8Hawk镜头) - 运动生物力学、模式识别(体育系及计算机系共同拥有)
中国人民解放军交通医学研究所(8Eagle镜头)-汽车碰撞研究,VR
中科院自动化所(8Hawk镜头) - 面部动作分析,模式识别,运动生物力学,VR
北京理工大学(24Hawk镜头) - 人体运动分析及协调与控制,人体力学,仿人型机器人控制
深圳职业技术学院 (12Eagle+9Eagle4镜头)- 影视动画,VR
北京华龙影视公司(16Eagle镜头) - 影视动画
中国戏曲学院(12Eagle+20Eagle4Eagle镜头) - 戏曲动画
北方工业大学 (22Eagle镜头) - 动画研究,VR
盛大网络(12Ealge镜头)- 游戏制作
湖南宏梦卡通(8Hawk+4Eagle镜头)- 动画制作
北京工商大学(8Eagle镜头)- 动画制作
上海昱泉国际游戏制作公司(12Hawk镜头) - 动画制作
深圳高级技术学院(12Eagle镜头)- 动画制作
上影集团数码制作有限公司(18Eagle镜头)- 动画制作
北京服装学院(12Eagle镜头)- 动画制作
中央美术学院(16Eagle镜头)- 动画制作
重庆电视台(8Eagle镜头)- 动画制作
中科院深圳先进技术研究院(6Eagle镜头)-生物力学
中国兵器装备集团兵器装备研究所(208所)(8Eagle镜头)-人机工程,虚拟现实,生物力学
广州南方医院(6Eagle4镜头)-步态分析,骨科,生物力学
重庆儿童医院(8Eagle镜头)-步态分析,生物力学
北京市农业信息技术研究中心(4Eagle+8Eagle4镜头)-植物研究,虚拟现实
北京市残疾人康复服务指导中心(8Eagle镜头)-步态分析,生物力学

 

 

testestsetset附:美国主要生物力学及运动分析实验室用户名单

 

  • Fowler Sports Medicine Center/Univ of Western Ontario
  • Sinai Hospital and Medical Center

•  Glenrose Rehabilitation Center

  • Madonna Rehabilitation Center
  • Mayo Clinic
  • Univ of Delaware (2 systems)
  • Univ of Cincinnati Childrens/Sports Medicine Center
  • Froedtert Sports Medicine and Medical College
  • Orthopedic Specialty Hospital in Salt Lake City (2002 Olympic Sports Medicine Venue)
  • Sabanci Motion and Gait Lab

附: 部 分 亚 洲 客 户 名 单

HONG KONG

•  Hong Kong Polytechnics Univ.

•  magi Production LTD

•  City University of Hong Kong

•  Macau Polytechnic University

•  Ive

THAILAND

•  Sirirai Hospital

•  Thailand Khon Kaen University

MALAYSIA

•  Institute of Multimedia

•  Rebound Asia

•  University Putra Malaysia

KOREA

•  Dan Kool University

•  ETRI

•  nje University

•  Juniu Multimedia Center

•  Korean Game Promotion Center

•  Kwandong University

•  Pohang Institute of Science

•  Seo Jin Trading

•  Shin Han Trading Co.

•  Technoserve

•  Yangjee Industries

SINGAPORE

•  Silicon IIusions

 

Taiwan

•  Institute for info and Ind. ( III )

•  Amateur Sports Federation

•  Kaoshiung Medical College

•  Apply Technology

•  National Cheng Kung University

•  Bextech

•  Chung Shan Institute of Science and Technolog

•  IGS

•  National Chiao University

•  National Taiwan Institute of Technology

 

 

 

 

附:全球主要用户名单

User List-The main Customer in the world (America/Europe etc..)

First of all, I listed major customers in the world and break them into five categories:

 

•  Video Game:

US:

Microsoft Entertainment (purchased in Oct. 1999)

www.microsoft.com

Monolith Games (purchased in Dec. 1996)

www.lith.com

Electronic Arts (purchased in April 1999)

www.ea.com

Sony/989 Studios (purchased in Aug. 1996)

www.989studios.com

Williams Bally (purchased in Oct. 1999)

www.wms.com

Visual Concepts/Sega (purchased in Feb. 2000)

www.sega.com

Acclaim Entertainment (purchased in Dec. 1997)

www.acclaim.com

SNK Research (purchased in Dec. 1994)

www.snkusa.com

 

Asia

Konami , Japan

www.konami.co.jp/

Sony Computer Entertainment (purchased in Aug. 1996)

www.scei.co.jp/

CAPCOM, Japan (purchased in July 1999)

www.capcom.co.jp/

Sega , Japan (purchased in Dec. 1999)

www.sega.co.jp/

SNK Research , Japan (purchased in March 1999)

www.neogeo.co.jp/

IGS (purchased in Oct. 1999)

Taipei , Taiwan

Hong Kong City University (purchased in Oct. 1999)

Hong Kong

 

Europe

RARE (purchased in Nov. 1999)

United Kingdom

Gremlin Interactive (purchased in Feb. 1997)

United Kingdom

www.gremlin.co.uk/

 

 

Australia

Brilliant Digital (purchased in May 1998)

www.bde3d.com

 

•  Television:

US

Netter Digital (purchased in May 1998)

www.netterdigital.com

Performance Capture Studio (purchased in Dec. 1997)

www.performancecapture.com

Modern Uprising Studios (purchased in Jan. 1999)

www.modernuprising.com

Mainframe Entertainment (purchased in Aug. 1996)

www.reboot.com

 

Asia

Apply (purchased in July, 2000)

Taipei , Taiwan

 

Beijing Film Acadamy (purchased in June, 1997)

Beijing , China

 

Shanghai Film Studio (purchased in May, 2000)

Shanghai , China .

 

China Film Group – Hua Long Film Digital Production (purchased in Dec, 2000)

Beijing , China .

 

Europe

Centroid (purchased in Feb. 1999)

www.centroid3d.com

 

•  Film and Arts

US

Square USA (purchased in Feb. 1999)

www.squareusa.com

Performance Capture Studio (purchased in Dec. 1997)

www.performancecapture.com

Modern Uprising Studios (purchased in Jan. 1999)

www.modernuprising.com

Spectrum Studios (purchased in Oct. 1998)

www.spectrumstudios.com

Pyros Pictures (purchased in Nov. 1994)

www.pyros.com

 

Europe

Centroid (purchased in Feb. 1999)

www.centroid3d.com

 

•  Internet

US

Rearden Steel, Inc. (purchased in Jan. 2000)

www.reardensteel.com

Performance Capture Studio (purchased in Dec. 1997)

www.performancecapture.com

Modern Uprising Studios (purchased in Jan. 1999)

www.modernuprising.com

Spectrum Studios (purchased in Oct. 1998)

www.spectrumstudios.com

 

Asia

Silicon Illusion (purchased in May, 2000)

Singapore

 

•  Virtual Reality

Europe

University of Edinburgh (purchased in March, 1998)

www.edvec.ed.ac.uk/about/places/bush.html#mocap

 

Secondly, in the past, Motion Analysis and Vicon have competed for sales in the US and Asia market. The following companies carefully evaluated both systems. Every one of them purchased Motion Analysis Systems . ( 下面是一些 Motion Analysis 用户,当时他们选型时曾经 对 MotionAnalysis 和其他系统 做过严格的性能比较。 )

 

•  Netter Digital Entertainment, recently re-evaluated Vicon before buying their second MAC system.

Larry Stanton

Netter Digital Entertainment

5125 Lankershim Blvd.

North Hollywood , CA 91601

T: 818-753-1990 x 136

F: 818-753-7655

Larry@netterdigital.com

 

•  AVBible, Orlando , FL :

Nelson Saba

AVBible

Bible Visions Production, Inc.

100 Sunport Lane (Warehouse)

Orlando , FL 32809

Phone: 407-854-4103

Fax: 407-909-1805

Email : NSABA@AVBIBLE.COM

 

•  Microsoft Games Division, Salt Lake City : Initially ordered a Vicon, but then did extensive testing of both systems. Purchased from MAC.

Nathan Larsen

Microsoft Entertainment

4750 Wiley Post Way

Salt Lake City , UT 84116

Phone: 801 736 7000 ext: 108

Email : nlarsen@microsoft.com

 

•  989 Studios, San Diego , CA : Carefully evaluated Vicon before upgrading their system from 10 to 14-cameras, and chose MAC

 

5. Moon Crescent Animation, Manhatten Beach , CA : Conducted extensive tests of both MAC and Vicon systems using the same actors and same animation software. Purchased the MAC system.

 

6. SEGA/Visual Concepts, San Rafael , CA : Got demos of both. Bought MAC.

Matt Karnes

Visual Concepts/SEGA

1 Thorndale Dr .

San Rafael , CA 94903

Phone: 415 479 3634 ext: 7557

Fax: 415-479-3622

Email : mkarnes@vcentertainment.com

 

7. Mainframe Entertainment, Vancouver , Canada : Got demos of both. Bought MAC.

Chris Welman

Mainframe Entertainment

2025 W Broadway

Suite 500

Vancouver , BC V6J 1Z6 Canada

Phone: 604-714-2600

Fax: 604-714-2641

Email : chris@reboot.com

 

8. IGS (Internation Games System Co. Ltd) in Taiwan : Conducted extensive tests of both MAC and Vicon systems using the same actors and same animation software for one week on each system. Purchased the MAC system.

Joey Lin

IGS

No. 26-2 Room D2-203, Wu Chuan 2 nd Rd.

Wu-Ku Industrial Pak

242-Taipei, Taiwan

Phone: 886-2-2299-5048 Ext. 530

Fax: 886-2-2298-9514

Email : linjoey@ms9.hinet.net

 

9. Apply Technology

F4, NO. 5

SEC. 1, Pa-Te Rd.

Taipei , Taiwan ROC

Phone: 886-2-23222118

Fax: 886-2-2357-0235

Email : apply@mail.sysnet.net.tw

 

                       

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